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Ronald hello neighbor alpha 2
Ronald hello neighbor alpha 2











Another Sharkotron can be found in the lake, next to the factory, but is inactive. One Sharkotron can be found in a box next to the entrance sign to Raven Brooks. One can be found in Fear Darkness - on the top shelf, in the shade. Sharkotrons can be found in several places in Alpha 4. One Sharkotron patrols the water on the second floor in the flooded room. If the player refills the room with the nearby tap and drops the Sharkotron back into the water, it will once again begin patrolling. The player is required to drain the room, which causes the Sharkotron to lie harmlessly on the floor, at which point it can be picked up like a normal object. It's behavior remains identical to its original Alpha 1 incarnation.

#RONALD HELLO NEIGHBOR ALPHA 2 FULL#

In the full game, the Sharkotron patrols the flooded room in Act 2 and guards the shovel. The player needs to turn the valve in the boiler room in order to freeze the water, which will render the Sharkotron immobile and unable to capture the player. If the player steps into the water, the Sharkotron will instantly turn around and make a beeline for them, and should it catch them, it will send them out of Mr. If the player approaches the water, it will swim around more erratically and pay special attention to their location. In Alpha 1, the Sharkotron can be found in the flooded room, quickly swimming around in circles and patrolling the room, guarding the bell. Also, by touching the UEMS (Unreal Engine Missing Script) sign in Act 3, you will be teleported to the outside world and in the lake by the factory just like in previous builds, another stationary Sharkotron can be found. In Act 3, like in previous builds, one Sharkotron can be found in Fear Darkness and one can be found in Fear Supermarket. However, Nicky Roth can disarm and even pick up the Sharkotron by draining he water in the flooded room. It serves the same purpose as it did in Alpha 1. In the full game in Act 2, the Sharkotron was reintroduced but was given a redesign, received a sound for movement and an alarm sound for charging towards the player. In the same build, it is also possible to find the Sharkotron on the top shelf of Fear Darkness and as a static object in Fear Supermarket.

ronald hello neighbor alpha 2

In Alpha 4 - Beta 3, a Sharkotron can be found in the lake by the factory, although, it is stationary. Peterson from finding out the protagonist got in through the boiler room and preventing entry from the outside. This is a easy way to bypass the Sharkotron completely, but it's recommended to enter the boiler room after getting in the house a differing way, to prevent Mr. The latter can be frozen by turning the heat off in the boiler room, allowing a (practically) freeway to the second floor.

ronald hello neighbor alpha 2 ronald hello neighbor alpha 2

Peterson go upstairs to chase the player, he will pause and stop at the top of the staircase for a couple of seconds, then will dart across the water without being affected by the Sharkotron.

ronald hello neighbor alpha 2

In Alpha 1, the Sharkotron is hostile to the protagonist, but not hostile to Mr. The Sharkotron is comprised of four components: the body which most likely contains the machinery necessary for the device to operate, a shark fin which is seen above water, a three bladed propeller which propels the device, and a bear trap attached to the front of the body which is used to dispatch intruders. In both Alpha 1 and the full game, the Sharkotron is a robotic device made to emulate a shark when looking at it above water.











Ronald hello neighbor alpha 2